General Washington has learned of a powerful superhuman enslaved man about to be sold at auction in British-occupied Charleston. He gives Godot, Francis and Jacoby 200 pounds in gold and orders them to purchase the slave, Archimedes Laughton. The trio, however, decides to rescue Archimedies instead. They purchase supplies for trade in Charleston and hire a smuggler ship to sail them into the city.
Having made a tidy profit on their smuggled goods, the heroes hit the streets to find out about the upcoming slave auction. Godot discovers that the auction will be held in two days and that the slaves are held in the local jail. He disguises himself as a buyer from Georgia and bribes the team's way into the jail to "check out the merchandise".
Once inside, the Legionnaires find the slaves divided into three groups, men, women, and children. Godot approaches the men and asks if one of them is Archimedes, while Francis attempts to pick the lock on the women's cell. One of the men answers Godot's inquiry by saying "Who's asking?" Godot identifies himself and his comrades as the Continental Army's Legion of Liberty and offers to free Archimedes and take him to the rebel colonies, where he would be manumitted. Archimedes agrees, but only if they also rescue his wife and twin sons, still on the Laugton indigo plantation outside Charleston. Francis agrees, but wonders how they can bring the slaves out of the jail safely. Archimedes demonstrates a solution - he opens gates to allow the slaves out of their cells.
With guidance from Godot, Archimedes opens a gate into the hold of the heroes' ship, allowing all the slaves to escape. He then opens a gate to the plantation and the Legionnaires head to rescue his family. Unfortunately, they immediately run into the plantation owner and his overseers, and a fight ensues. The overseers are quickly overwhelmed by Francis and Jacoby's combined melee prowess, and Archimedes retrieves his family and gates everyone back to the ship.
General Sullivan dispatches the Legionnaires south, to the main center of fighting in the Carolinas. Enroute, the heroes stop off in Philadelphia, and notice that the Continental Congress has sponsored a menagerie just outside the city as a means of boosting morale in the newly-liberated capital. The heroes decide their morale could use boosting, and head to visit the fair.
As they arrive, Jacoby makes a beeline for the turkey leg vendor and Francis for the ale wagon. Godot and Suzanna visit the various animals caged in wagons, with Suzanna expressing some concern that for the creatures' welfare. As Godot observes a cage with a mother bear and two cubs, he notices that one of the cubs is growing larger visibly. Before he or any others can react, the cub grows to over 12 feet tall and bursts from its cage.
Visitors to the menagerie run screaming as the Legion springs into action. Francis activates his speed power and attempts to activate his deflection power, but fails repeatedly to do so; worse, he manages to run full tilt into a tree. Suzanna shapeshifts into a dragon, but has difficulty negotiating the rough terrain and takes a while to catch up. Jacoby is fairly effective at intimidating the bears with his lobster claws, distracting them and causing them to collide with terrain as well. Godot pursues and attempts both confusion and a rifle shot without success.
After a considerable chase, the heroes finally catch up with the enlarged bear cub. Jacoby manages to cause it a minor injury, breaking its concentration and shrinking it down to normal size. With the cub back to normal, he is able to grapple it, and Suzanna then picks both of them up in a claw. However, the bear wriggles free, falling to the earth and knocking itself out. The mother bear and cub collide with a fence and are also knocked out, allowing the heroes to capture the bears for later release in the wild. While they suspect the bear cub of being a shapeshifted human, it appears to be a rare superpowered animal instead. The Legion proceeds south, somewhat battered, and morale definitely not improved.
Aethercon VII is coming up in just over a week and a half! Aethercon is an online RPG convention - join from anywhere, play from anywhere - and best of all, it's free!
I'll be there for four different events:
Having learned of the threat of undead Nazi Franz Heimglimmer from Jenny Chapman, the heroes set out for the It's A Lock self-storage facility to destroy Heimglimmer's first cache of soul-fetishes. At the site, they discover that a security guard is now patrolling at night for intruders. Marco sneaks into the site and sets a fire while the rest converge on the storage locker. Troy picks the lock and the group cautiously investigates. Inside, they find a vase full of small objects - the fetishes - and several SS uniforms. The heroes nab the fetishes and exit, rendez-vousing with Marco on the way, only to be confronted by two thugs, one with a gun and one with a lighter. Ryo makes short work of the thugs with his katana, killing both before they can react. The team retrieves the lighter and CP and Matt discover that it is a ritual talisman that functions like a flamethrower.
Jenny calls Mariana and informs her that Heimglimmer sent the thugs because the heroes tripped some sort of magic alarm. She has neutralized a cultist that Heimglimmer partnered her with to secure the second cache, which is located in a tomb in a local cemetery. She directs the team there while she attempts to determine the location of the third cache. The heroes arrive and Troy once again picks the lock on the tomb; when the heroes enter, however, they are trapped by a spell that sucks them down into the very stones! Only with help from Mariana and Marco, who avoided the trap, are they saved. The second cache retrieved, they head for Jenny Chapman's home, where she is preparing a ritual to stop Heimglimmer.
Jenny, however, is dead - apparently her cultist partner broke free and murdered her. In the kitchen, the team finds a humanoid figure fashioned from clay with the Hebrew word "Justice" inscribed on its forehead. CP and Matt believe that placing the fetishes in this figure would power it, but to be sure, CP speaks with the spirit of Jenny, who confirms their theory. CP places the fetishes, and the golem rises to seek out the evil mummy...
After the Battle of Newport, the Legion is ordered to Boston to await transport elsewhere in the war. On arrival, they find the city buzzing with the news of a conflict between French Admiral d'Estaing and their recent commanding officer, Major General Sullivan. Apparently Sullivan had made disparaging comments about the Admiral and the French forces in general after his defeat in Newport. However, the fires of this conflict have been fanned by a series of letters attributed to Sullivan, and now a duel seems imminent, threatening the French/Continental alliance, even though Sullivan denies writing the letters.
The team quickly determines the source of publication of the letters, a Boston newspaper called the Herald of Freedom. Visiting the office of the paper, they meet with Edward Freeman, who produces the letters but strangely cannot remember how he received them. Godot immediately suspects another mind-wiper is involved. Francis inspects the letters and challenges the signature as not quite matching Sullivan's handwriting, but that alone would not serve to prove the letters are forged.
The letters arrived in a newly-crafted leather folio. Investigation of the tradesfolk of Boston leads the heroes to the leatherworker who made it, and he in turn directs them to the boarding rooms of one Josiah Waters. At the boarding house, Suzanna turns into a mouse and reconnoiters. Narrowly avoiding a housecat, she discovers that there are three men in the room with easy access to pistols and wearing knives, as well as a well-dressed man working at a desk.
With this intelligence, Godot knocks on the door and informs the well-dressed man that he found this folio and wanted to return it. The man smiles and reaches for the folio, and attempts a mind wipe on Godot. Godot yells a warning and the battle is on.
Quick action by Francis and Jacoby badly injures the superhuman, while Suzanna shifts to a raccoon and runs for the desk to find evidence. The thugs fire on the heroes but with minimal effect, and Godot's confusion power throws them off balance. As they attempt to retreat, bringing their leader with them, Francis kills two easily and Jacoby finishes the last, at which point the superhuman surrenders and identifies himself as a member of the Order of the Seventh Circle. The heroes persuade him to confess his forgeries, supported by the draft papers that Suzanna retrieved (at some risk of attack from the cat) and the duel is averted.