It's a busy week on DriveThruRPG for Happy Monster Press! First off, we've published two new products - Chase Decks for Rural and (pre-modern) Urban environments. One of the big changes in the new Savage Worlds Adventure Edition is a complete new set of Chase rules. In the new rules, players maneuver on a row or array of cards, with the suit of the card representing potential complications. The complications themselves are generic in the core rules, of course, so, as part of the Kickstarter for Legion of Liberty: Superheroes of 1776 (coming to DriveThruRPG this Fall!), we created two Chase Decks.
Each card has a custom complication to replace the standard core rules. In a city, you might be dodging a beer wagon or running through a tavern and persuading the patrons to let you through - and delay your pursuers. In the countryside, you might be slowed by a freshly-plowed field or crash into a bear-infested swamp. Both the Urban and the Rural Chase Decks are available now on DriveThruRPG, in both digital and print formats - and the digital is free with a print copy. Digital content includes individual graphics files for each card for use on Virtual Tabletops as well!
For fantasy fans, Happy Monster's Children of the Apocalypse setting is now on sale for just $7.49 in digital format at DriveThruRPG. Play a complete Plot Point Campaign and challenge the gods on a twisted future version of our Earth!
Legion of Liberty: Superheroes of 1776 is now 96% funded, and Manuel Sambs of Veiled Fury Entertainment was kind enough to interview Scott about the project. Check out the interview video!
The Kickstarter for Legion of Liberty launches tomorrow - here's the Kickstarter video so you can see what you will get in the setting book.
One significant worldbuilding challenge for Legion of Liberty was deciding how much the existence of superhumans would have changed history. Early on, we decided that superpowers were confined to the New World, meaning that they would have had no significant effect on European history until 1492. Afterwards, however, would the history of colonization have gone in a different direction if the Europeans were facing native superhumans?
Some of the answer to this dilemma came from the power levels of the campaign. The superhumans in Legion of Liberty are relatively low-powered compared to classic comic book heroes. Alone or in small groups, they are formidable, but by no means a match for a regiment of musket-wielding infantry. Further, the history of European colonization of the Americas is full of native groups siding with the Europeans for their own purposes. As an example, Cortes would have had a much more difficult time conquering the Aztec Empire had client states of that empire like the Tlaxcala not sided with Cortes as a means of (they thought) obtaining their independence. Of course, the history of colonization is also full of examples of the Europeans double-crossing their native allies as well.
As a result, we decided that European colonization would have proceeded more-or-less as it did historically. The one significant difference was the conscription of superhumans, which in Legion of Liberty is common to all of the colonial powers. While superhumans are not decisive on the battlefield, they have a significant psychological impact on morale for any side fighting against them. It's one thing to face a line of men with muskets just like you; it's another thing entirely to be blasted with lightning from a woman flying fifty feet over your head.
The conscription of superhumans into European armies made it unlikely that most historical figures of the American Revolution would have been superhumans. A few, however, notably Paul Revere (the Silver Speedster), could have bought their way out of conscription. Purchasing your way out of the draft is less bizarre than it might seem to modern ears - at the time, commissions as officers in the British Army could also be purchased, and, at least theoretically, all of the regular army soldiers were volunteers.
The forces that drove the American Revolution were therefore the same with or without superhumans: the British crown’s attempts to impose more burdens and greater order on colonies that had previously been left more or less to their own devices. The addition of conscription of young superhuman men and women simply adds another causus belli to the list of grievances raised by the colonists.
The Happy Monsters are packing up the Bag of Holding for Arisia! Every year, we bring new ideas, cooler props, and more action-packed adventures for our players. This year, we’ve made character tokens and Chase cards for the new Savage Worlds Adventure Edition Chase rules. Will Philomon Smith successfully transform into the Plymouth Rock Boy and burst through that runaway peddler's cart in Revolutionary War era Manhattan? Will Varinia the Yellow Reaper dragon explode through a flock of seagulls over Napoleonic Malta without getting one stuck in her teeth? Will Peter Burnes dodge bumper-to-bumper Tinker Mage traffic in post-apocalyptic Peterborough without getting turned into a robot newt? Join us at Arisia 2019 to find out!