Actual Play

Relics and Rayguns Session 7: Battle of the Biodrones

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The crew of the Blind Jump continues their exploration of the undersea alien installation. An airlock chamber leads to a large room filled with catwalks over a large pool. Machinery in the room sends jets of water at random around the space, while worker biodrones manage control panels and adjust equipment. Seeing shark fins in […]

Actual Play

Relics and Rayguns Session 6: The Control Sphere

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The crew of the Blind Jump continues their exploration of a series of mysterious wormhole exit coordinates. Now, in an underwater installation, they have reached a domed central chamber. At the top of the dome, a sphere of water floats suspended in mid-air. A single chair sits below the sphere on the floor. And a […]

Actual Play

Relics and Rayguns Session 5: SHARKS!

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The six crew members of the Blind Jump have just encountered a swarm of crustaceans! However, the crab-like creatures reckoned without Shoob’s appetite for arthropods, and, with him eating every one in sight and the other players stomping away, the creatures are quickly dispatched. In the cooking area of the apparent Founder cafeteria the crew […]

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Relics and Rayguns Session 4: Forest Moon

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Following a mysterious set of wormhole exit node coordinates found in an ancient space station, the crew of the Blind Jump arrives in a new solar system, with a hot, Mercury-type planet and a gas giant with an Earth-like moon. They immediately begin scanning for electromagnetic emissions, and quickly trace a faint signal to the […]

Actual Play

Relics and Rayguns: Session 3

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The crew of the wormhole prospecting ship Blind Jump has discovered a Founder space station in orbit around a red giant. The station turned out to be both active and defended by biomechanical creatures with sharp claws, but thus far the crew has been able to defeat them. Now the six members of the crew […]

Actual Play

Con Report: Arisia 2020

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The Happy Monsters made their way to Arisia in Boston once again this year for a weekend full of Savage fun. Friday afternoon saw Joy’s first chance for figure drawing (Arisia had two panels specifically for artists to practice their craft) and Scott’s chance to hit the Dealer Room. At 7, Scott and Joy joined […]