Eclipse Phase and Adaptations

Eclipse Phase and Adaptations

 Before embarking on my Savage Rifts campaign (my most recent in-person game), I ran a Savage Worlds conversion of Eclipse Phase. I fell in love with the world of Eclipse Phase, but the game system was a bit much for me – too much crunch and detail for my players to learn or for me to enjoy running. […]

The Blackwood Codex

The Blackwood Codex

The Blackwood Codex is a new setting from Eli Kurtz and The Mythic Gazetteer. Savage Worlds settings are full of mashups (military and monsters! Wild West and Horror! Cthulhu in space!), and the Blackwood Codex delivers a really unique combination of Western fairy tale adventure and high-flying Chinese wuxia action – your woodsman can be running up […]

Character Building in Savage Worlds

Outside of a few specific settings like Savage Rifts, the implied order of build for characters in Savage Worlds is Race, Traits, Skills, Edges and Hindrances, Gear, and Background Details. This approach is sound from a game mechanics perspective; it minimizes any iteration on the character design. However, it may not be optimal from a […]