Third Rail Time – Shaken Rules

Third Rail Time – Shaken Rules

On a snowy Saturday afternoon in New England, I decided it was time to tackle one of those third rail rules topics – the revised Shaken rules. In the original printing of Savage Worlds Explorer’s Edition, a character could remove the Shaken condition either by spending a benny or making a Spirit roll on her […]

Review: Ultimate Ground Warfare

Review: Ultimate Ground Warfare

The Mass Battle rules in Savage Worlds are a great way of abstracting large-scale battles, allowing the player characters to influence the outcome (albeit at great risk) but also simulating the clash of armies. Unfortunately, they can look a little strange when applied to some of the situations that come up in RPGs, because the […]

Setting Review: High Space

Setting Review: High Space

I’ve dabbed in science fiction settings for Savage Worlds (see my posts on Savage Eclipse Phase for an example), and one of the resources I used was High Space. Both Eclipse Phase and High Space share a post-scarcity economy, in which most resources are much more readily available thanks to nanoscale 3-D printing, allowing most items to […]

Review: Learn to Paint Kit from Reaper

Review: Learn to Paint Kit from Reaper

OK, so let’s say you’ve decided that minis are for you. Next step is to actually procure some. Ebay is a great option for bulk quantities of basic minis, but at some point you might want to have the exact sort of mini to fit your game. This is especially important with Savage Worlds because of […]