A recent discussion on Google+ got me thinking about improvisation as a gamemaster. Some of my favorite experiences running Savage Worlds have come directly from a player haring off in a random direction that I didn’t plan, and needing to adapt on the fly to what they wanted to do. As an example, here’s the […]
Character Building in Savage Worlds
Outside of a few specific settings like Savage Rifts, the implied order of build for characters in Savage Worlds is Race, Traits, Skills, Edges and Hindrances, Gear, and Background Details. This approach is sound from a game mechanics perspective; it minimizes any iteration on the character design. However, it may not be optimal from a […]
COUNTDOWN TO KICKSTARTER!
What is Children of the Apocalypse? Imagine a future Earth where magic and the gods reign supreme, where relics of ancient technology power the arcane devices of Tinker Mages, and where rival factions clash on the battlefield and in the shadows. This is the world of Children of the Apocalypse for Savage Worlds, a post-apocalyptic […]