HappyMonsterScott
HappyMonsterScott
@HappyMonsterScott@happymonsterpress.com
463 posts
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  • Improvisational Gamemastering

    A recent discussion on Google+ got me thinking about improvisation as a gamemaster. Some of my favorite experiences running Savage Worlds have come directly from a player haring off in a random direction that I didn’t plan, and needing to adapt on the fly to what they wanted to do. As an example, here’s the…

  • Character Building in Savage Worlds

    Outside of a few specific settings like Savage Rifts, the implied order of build for characters in Savage Worlds is Race, Traits, Skills, Edges and Hindrances, Gear, and Background Details. This approach is sound from a game mechanics perspective; it minimizes any iteration on the character design. However, it may not be optimal from a…

  • Cover Art for Children of the Apocalypse