HappyMonsterScott
HappyMonsterScott
@HappyMonsterScott@happymonsterpress.com
465 posts
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  • Design Note – Superpowers and No Power Points

    For an upcoming setting, I’m looking at combining the core Savage Worlds super powers arcane background with the No Power Points setting rule. This has some pros and cons. One major advantage is the ability to maintain a power indefinitely – so a hero with the Speed power can keep running at his accelerated pace…

  • Roll20 Gang – ETU Session Report

    This session began at the tail end of a riot in an art gallery, likely prompted by an enchanted painting that the group had destroyed in the previous session. While the immediate threat of the painting was resolved, Ryo wanted to check out the artist. A quick look at the card next to the painting’s…

  • Running Savage Worlds on Roll20

    Roll20 has come a long way since I first started using it, and it is absolutely suitable for use with Savage Worlds with most settings. To make best use of it, however, there are a few tricks of the trade that can be helpful. Make a Benny Deck: There’s no built-in mechanism for bennies in Roll20.…

  • Teaser Trailer Published

    Interested in the Children of the Apocalypse setting? Check out our teaser trailer!

  • Creative Cloud, the Publisher’s Best Friend

    If you’re thinking about publishing role playing game content and you can possibly afford it, go get an Adobe Creative Cloud subscription. Period. Yes, it’s $50/month or so, but look at what you get – not only do you get InDesign for layout and Photoshop and Illustrator for art, you also get Dreamweaver and Muse…

  • Actual Play Kickoff: Roll20 East Texas University

    Technically, this kickoff is a bit late, as my students are approaching the end of their Freshman year, but, hey, I’ve been away from blogging for a while, so time to play catch-up. I’ve been running 5th Edition Dungeons & Dragons games on Roll20 for some time with more-or-less the same group, but I wanted…

  • Blog to Blog

    For those who might be interested, there are multiple sessions of actual play documented at my old blog, Savage Salem.

  • Art as Far as the Eye Can See

    As I get ready for the January Kickstarter of Children of the Apocalypse, I’ve been reading the excellent advice at Jamey Stegmaier’s blog over at Stonemaier Games. (Stonemaier, by the way, publishes amazing board games, including one of my favorites, Viticulture, and another I’m dying to try out, Scythe.) One piece of advice was to make sure you…

  • Eclipse Phase and Adaptations

     Before embarking on my Savage Rifts campaign (my most recent in-person game), I ran a Savage Worlds conversion of Eclipse Phase. I fell in love with the world of Eclipse Phase, but the game system was a bit much for me – too much crunch and detail for my players to learn or for me to enjoy running.…

  • The Blackwood Codex

    The Blackwood Codex is a new setting from Eli Kurtz and The Mythic Gazetteer. Savage Worlds settings are full of mashups (military and monsters! Wild West and Horror! Cthulhu in space!), and the Blackwood Codex delivers a really unique combination of Western fairy tale adventure and high-flying Chinese wuxia action – your woodsman can be running up…