Author: HappyMonsterScott
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Firing into Melee
Savage Worlds has very little to say on the subject of firing into melee. The only rule is the Innocent Bystander rule – if you roll a 1 (or a 1 or 2 when firing full-auto), you hit someone other than the target. With Bennies in play, this doesn’t happen very often, which means that…
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Character “Same-y-Ness”
I like podcasts to make my commute more entertaining, and one of my favorites is the Secret Cabal Gaming podcast. On a recent episode of their Lords of the Dungeon RPG podcast, they talked about having become tired of Savage Worlds because a combat-optimized character was basically always the same. This is not an original criticism…
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Arisia Plans
We’re one month out from my favorite local convention, Arisia! This year, I’ll be running Savage Worlds: Children of the Apocalypse and debuting my upcoming superhero setting, Legion of Liberty. No word on scheduling yet, but I plan to be in-con Friday afternoon through Sunday evening. If you’re in Boston and free on MLK weekend, come…
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Review: Pugmire -Savage-able?
Full disclosure – I am a pug owner. So when I stumbled across Pugmire, a post-apocalyptic RPG in which you play various breeds of dog, I had to check it out. Full disclosure again – Pugmire is not a Savage Worlds setting. The ruleset is basically a simplified version of 5th edition D&D, with some fun…
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Third Rail Time – Shaken Rules
On a snowy Saturday afternoon in New England, I decided it was time to tackle one of those third rail rules topics – the revised Shaken rules. In the original printing of Savage Worlds Explorer’s Edition, a character could remove the Shaken condition either by spending a benny or making a Spirit roll on her…
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Review: Ultimate Ground Warfare
The Mass Battle rules in Savage Worlds are a great way of abstracting large-scale battles, allowing the player characters to influence the outcome (albeit at great risk) but also simulating the clash of armies. Unfortunately, they can look a little strange when applied to some of the situations that come up in RPGs, because the…
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Superfight – Round 2
Last night the Roll20 gang and I ran the first playtest of my forthcoming supers setting. As I thought might be the case, the No Power Points rule resulted in a lot of “squib” superpowers, with the players often invoking their abilities and failing completely to achieve anything. One idea I had to mitigate this…
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The Tax Man Cometh
Contrary to internet rumor, the tax reform bill running through Congress right now does NOT eliminate business expenses as an offset to business income. That doesn’t mean, however, that you can’t either help or hurt yourself a LOT when it comes to managing your taxes as a publisher. As a disclaimer, I’m not a CPA or…
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Setting Review: High Space
I’ve dabbed in science fiction settings for Savage Worlds (see my posts on Savage Eclipse Phase for an example), and one of the resources I used was High Space. Both Eclipse Phase and High Space share a post-scarcity economy, in which most resources are much more readily available thanks to nanoscale 3-D printing, allowing most items to…
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Meeting Management for the GM
As noted in my biography, I do have a day job in addition to my role as Chief Monster Officer. As a result, I’ve learned a lot about a lot of different topics, including how to run a meeting. For a maximally productive meeting, it helps to have certain roles filled, and filling these roles around…