-
No Power Points Rules – Bolt
The No Power Point Rules in Savage Worlds are pretty clear for the most part – your casting roll suffers a penalty equal to the cost of the power in power points divided by 2, rounded down. So a 3 point power has a -1 penalty, as an example. My question, which I’ve had to…
-
Actual Play: ETU with the Roll20 Gang
Sophomore year began for the students with Professor Glen MacLanahan (“GlenMac”) asking them to continue the work of the vanished Jackson Greene in investigating occult occurrences, starting with some rumored weirdness at the Engineering Building. On investigating the building that evening, the group immediately noted unusual levels of psychic or ghost activity – both Troy’s…
-
Kickstarter from the Inside: Podcasting
The Children of the Apocalypse Kickstarter campaign continues, and to reach the goal we’re going to need a lot more backers. One way to (hopefully) attract those backers is publicity, which led me to the Crowdfunding Cast, a podcast specifically dedicated to discussing active Kickstarter campaigns. I’ve done lots of public speaking of various sorts; podcasting is a…
-
Con Report: Arisia 2018
Arisia 2018 is over, and as usual, was a great time. This year I kept the con fairly low-key, without committing to attend very many events, and so I spent a fair amount of time browsing the Dealer Room and the Art Show, listening to the musicians scattered around the con, and costume-watching. This year’s attendees…
-
Arisia Prep
As I’ve noted previously, I’ll be running two games at Arisia, so I thought I’d walk through the preparation process. Some assumptions: the adventures I’m running already existed, and I’m running a theater of the mind game, so no minis or maps are required. Bennies: I picked up several small bags of chocolates at the…
-
What’s Next for Happy Monster? Legion of Liberty!
This Sunday, January 14, will see the first public playtest of Happy Monster’s next setting, Legion of Liberty! In this setting, there’s something about the environment of the New World that causes a small percentage of people born there to develop superhuman abilities. As a result, the European powers have raced to colonize not only…
-
Upcoming Appearances
There are a lot of places you’ll be able to interact with me coming up in the next couple of weeks! First up, this evening (January 10), I’ll be the guest on RPGNET, so please stop by and chat some questions at me! The chat starts at 8:30 Eastern. Next up, at Arisia 2018, I’ll be running…
-
Review Part 2: Savage Core Rules Changes
In yesterday’s post, I talked about the content of the Savage World of Flash Gordon as it relates to the actual setting. Today, I’m talking about core rule changes.One of the major shifts is in the skills list. Climbing, Swimming, and Throwing have been combined into one skill, Athletics, which is Agility-based; Lockpicking is generalized to…
-
Review – Savage World of Flash Gordon
Flash! Aaaaaaah! Yes, the dulcet tones of Freddy Mercury and Queen bring back memories of the brilliant camp-fest that was the 1980 Flash Gordon movie. Of course, Flash Gordon is much older than that, and all of that comic, movie, and TV heritage is honored in the Savage Worlds Flash Gordon RPG. The book begins with…
-
Painting – Malifaux Gremlin Taxidermist
I recently shared my thoughts on Citadel paints, and I thought I’d share today my first (almost) completed mini using them. I’m not finished with basing yet – I’m awaiting some additional materials before basing and varnishing, but I’m pretty happy with how he came out.
