Month: November 2017

  • The Blackwood Codex

    The Blackwood Codex

    The Blackwood Codex is a new setting from Eli Kurtz and The Mythic Gazetteer. Savage Worlds settings are full of mashups (military and monsters! Wild West and Horror! Cthulhu in space!), and the Blackwood Codex delivers a really unique combination of Western fairy tale adventure and high-flying Chinese wuxia action – your woodsman can be running up…

  • Why Savage Worlds? The Lazy GM

    Why Savage Worlds? The Lazy GM

    I’ve been playing RPGs on and off for almost 40 years now, and I tend to end up as the gamemaster more often than not. Usually, that results from the fact that I’m willing and able to run games, and most of my players aren’t. No disrespect to the players – you need both to…

  • Blood Rage Monster Painting

    Blood Rage Monster Painting

    Kudos to Sorastro for his amazing painting tutorials! These monsters wouldn’t look nearly as good without his tutelage. Get Blood Rage here.

  • Improvisational Gamemastering

    A recent discussion on Google+ got me thinking about improvisation as a gamemaster. Some of my favorite experiences running Savage Worlds have come directly from a player haring off in a random direction that I didn’t plan, and needing to adapt on the fly to what they wanted to do. As an example, here’s the…

  • Character Building in Savage Worlds

    Outside of a few specific settings like Savage Rifts, the implied order of build for characters in Savage Worlds is Race, Traits, Skills, Edges and Hindrances, Gear, and Background Details. This approach is sound from a game mechanics perspective; it minimizes any iteration on the character design. However, it may not be optimal from a…