Month: December 2017

Superfight – Round 3

The second round of playtesting the superhero setting with the core book rules and No Power Points is in, and the idea of rank-based bonuses still flopped badly. The “Flash” type speedster character completely and repeatedly failed to invoke the quickness power, which sort of defeats the purpose, and players opting to just shoot things were generally more effective […]

Christmas Wish List – Savage Settings

OK, Santa – I’ve been hoping for some of my favorite properties to be Savaged, and here’s my wish list. The Vorkosigan Saga: Lois McMaster Bujold’s Vorkosigan saga is probably my all-time favorite book series; I’ve been reading it since my days of part-time high school work in the local bookstore. It’s classic space opera, complete with […]

Review: Space 1889: Red Sands

Red Sands was the first setting I ever ran in Savage Worlds, and the one I’ve run the most often in convention games. The premise is simple; Thomas Edison invents an “Ether Propeller” that allows the 19th century imperial powers to conquer the solar system. The original Space: 1889 setting was steampunk before that was a […]

Children of the Apocalypse Sneak Preview: Bastelin Race

Children of the Apocalypse Sneak Preview: Bastelin Race

The Bastelin are four-armed masters of artifice.  Jonas, God of Tinkers and Scientists, gifted them with exceptional skills at craftsmanship, and their extra arms can also make them formidable warriors.  Bastelin tend to be city-dwellers, working on complex mechanisms in manufactories, and also often take up Tinker Magery (Weird Science).  Bastelin are also large, averaging […]

Character “Same-y-Ness” Part 2

Character “Same-y-Ness” Part 2

In my previous post, I talked about selecting Edges to build different kinds of ranged combatants. This time, I’m talking melee. What are some of the classic melee archetypes? You have your martial artist, your fencer, your greatsword fighter, your hammer and shield wielder, and your two-fisted knife fighter. What Edges would suit each of these, on […]

Character “Same-y-Ness”

Character “Same-y-Ness”

I like podcasts to make my commute more entertaining, and one of my favorites is the Secret Cabal Gaming podcast. On a recent episode of their Lords of the Dungeon RPG podcast, they talked about having become tired of Savage Worlds because a combat-optimized character was basically always the same. This is not an original criticism […]