Savage Worlds

Relics and Rayguns Session 8: The Ringworld

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The crew of the Blind Jump has arrived in the Tlaina system, the only known wormhole exit node in their mysterious list of coordinates. The Tlainax are an ancient spacefaring species; they are very unusual among sentients in that they are both aquatic and herbivorous. Two million years ago, they reprocessed the materials of their […]

Actual Play

Savage Malifaux Session 8: The Arcanists

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For this session, we had technical difficulties with transcription, so just a brief summary: The Gautreaux Bokors lead the heroes through the Bayou to the Frostrun river, where they bargain with the local Tong clan (reputedly the best moonshiners in the Bayou) for rafts. They provide the heroes with rafts and leave. Just across the […]


Superfight Round 4: Nailed It

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After Wednesday’s game, I think I’ve come around to the conclusion that the base No Power Points rule, with a couple of tweaks, will work for my supers setting. Part of the challenge was making sure the players knew all of their options, such as concentrating on a power for a round to reduce the […]