Author: HappyMonsterScott
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Kickstarter Tomorrow – Video Today!
The Kickstarter for Legion of Liberty launches tomorrow – here’s the Kickstarter video so you can see what you will get in the setting book.
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Savage Malifaux Session 3: Zombie Chase
At the Star Theatre, during Collette DuBois’s illusionist act, what appeared to be zombies broke into the theater and attacked the audience. Most of the shambling creatures chased the escaping audience out the theater’s back doors, but a few zombies stopped short to fight our heroes: Anna Mae, the intrepid anthropologist; Balthazar, the shell-shocked war…
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Board Game Meetup in the Snow
This morning, I (Scott) hosted part of the monthly Beverly, MA Library Board Game Meetup. Thanks to a snow parking ban and generally poor weather, turnout was smaller than usual, but a good dozen gamers braved the frosty air for some gaming action. I and two others arrived well before most of the group, so…
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School’s Out – Now What?
Last night was the final session of the Roll20 ETU campaign we’ve been running since October 2017 (final blog post coming soon!). What’s next for the Roll20 Gang? Here’s a clue: That’s right, not content with exploring portals to alternate dimensions in ETU, the Roll20 Gang is headed for RIFTS Earth! But wait, there’s more… starting with…
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Legion of Liberty Design Notes: Superhumans and History
One significant worldbuilding challenge for Legion of Liberty was deciding how much the existence of superhumans would have changed history. Early on, we decided that superpowers were confined to the New World, meaning that they would have had no significant effect on European history until 1492. Afterwards, however, would the history of colonization have gone…
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Savage Malifaux Session 2: The Star Theatre
Having made it to Malifaux at last, Anna Mae, Bal, Bernard, Providence, Zai, and the escaped convict Cesar (who is posing as the dead puppeteer, Vito Sessa) have been detained by the Guild for questioning about what happened to the other passengers on their train from Earth. As they wait, hot and irritated, Malifaux City…
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Legion of Liberty Design Note: Mass Battles
Developing a setting based on a historical, large scale war requires that the gamemaster consider how the players will participate in major battles. Fortunately, Savage Worlds provides a great starter framework with the Mass Battle rules. However, in the world of Legion of Liberty, superhumans are more powerful on a battlefield than, say, even a…
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Savage Malifaux Session 1: Into the Breach
Roasting in the noonday sun, passengers gather at the train station in the fortified Guild outpost of Breachtown. First, they had to finagle permission to board the Iron Ram, the locomotive that carries people and supplies through the Breach from Earth to Malifaux; now, they shuffle slowly through the security line. When the red-and-grey-clad…
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Legion of Liberty Design Note: Arcane Backgrounds
Once we had the initial concept of superheroes in the American Revolution, the next major mechanical question was how to model the superpowers. Savage Worlds offers at least three obvious alternatives for superpowers between Deluxe and Adventure editions – Arcane Background: Superpowers from Deluxe, Arcane Background: Gifted from Adventure, and the Superpowers Companion. Of the…
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Savage Malifaux: Meet the Characters: One-Glove Bernard
Character Name: “One-Glove” BernardPlayer: SteveProfession: Gremlin pugilist and aspiring rocketeer Very few Gremlins have ever seen the blue skies of Earth, Gremlin-kind being in general banned from Earth (and most polite company), but Bernard has made the crossing many times. When Walt Mannic, dressed in his purple sequined tailcoat and top hat, encountered “One…