Category: Reviews

  • Review: The Secret Cabal Dungeon Master’s Ludus

    I just finished listening to the first episode of the Dungeon Master’s Ludus, a Secret Cabal Gaming podcast. I’ve been listening to the Secret Cabal for some time now, and this is their first effort at a focused podcast on gamemastering (not just dungeon mastery, despite the title).  The podcast features Jamie and Bender, two of…

  • Review: Rising Sun from CMON

    Review: Rising Sun from CMON

    Saturday was my first chance to break out Rising Sun, the Kickstarted game of diplomacy and battle from CMON. We played a five-player game using the standard five clans, Lotus, Koi, Bonsai, Turtle, and Dragonfly (me), but did include the Kickstarter exclusive monsters. Both the Kaiju and the Phoenix from the Kickstarter came into play.…

  • Flash Gordon Review Update: Cliffhanger Cards

    Flash Gordon Review Update: Cliffhanger Cards

    I just downloaded the Cliffhanger cards for the Savage World of Flash Gordon, and they present some interesting possibilities for improvisational gameplay. I’m still thinking these might present a challenge for the GM, but looking them over in detail, I can certainly see some possibilities for how to implement them in various games, not just…

  • Con Report: Arisia 2018

    Con Report: Arisia 2018

    Arisia 2018 is over, and as usual, was a great time. This year I kept the con fairly low-key, without committing to attend very many events, and so I spent a fair amount of time browsing the Dealer Room and the Art Show, listening to the musicians scattered around the con, and costume-watching. This year’s attendees…

  • Review – Savage World of Flash Gordon

    Review – Savage World of Flash Gordon

    Flash!  Aaaaaaah!  Yes, the dulcet tones of Freddy Mercury and Queen bring back memories of the brilliant camp-fest that was the 1980 Flash Gordon movie. Of course, Flash Gordon is much older than that, and all of that comic, movie, and TV heritage is honored in the Savage Worlds Flash Gordon RPG. The book begins with…

  • Review – Citadel Paints

    Review – Citadel Paints

    My lovely wife got me a selection of Citadel paints from Games Workshop for Christmas; as I was in the middle of painting the Blood Rage Ram Clan, so I continued on with those paints, and today was my first time out with the Citadels. Up to now, I’ve mainly been using Reaper paints, with a…

  • Children of the Apocalypse Review – Role Player’s Imaginarium

    Children of the Apocalypse Review – Role Player’s Imaginarium

    Patrick “Shadowdad” Greenlaw was kind enough to review the Children of the Apocalypse demo kit on the Role Player’s Imaginarium blog! Check out the review here.

  • Review: Space 1889: Red Sands

    Red Sands was the first setting I ever ran in Savage Worlds, and the one I’ve run the most often in convention games. The premise is simple; Thomas Edison invents an “Ether Propeller” that allows the 19th century imperial powers to conquer the solar system. The original Space: 1889 setting was steampunk before that was a…

  • Review: Pugmire -Savage-able?

    Review: Pugmire -Savage-able?

    Full disclosure – I am a pug owner. So when I stumbled across Pugmire, a post-apocalyptic RPG in which you play various breeds of dog, I had to check it out.  Full disclosure again – Pugmire is not a Savage Worlds setting. The ruleset is basically a simplified version of 5th edition D&D, with some fun…

  • Review: Ultimate Ground Warfare

    Review: Ultimate Ground Warfare

    The Mass Battle rules in Savage Worlds are a great way of abstracting large-scale battles, allowing the player characters to influence the outcome (albeit at great risk) but also simulating the clash of armies. Unfortunately, they can look a little strange when applied to some of the situations that come up in RPGs, because the…