Author: HappyMonsterScott
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Review Part 2: Savage Core Rules Changes
In yesterday’s post, I talked about the content of the Savage World of Flash Gordon as it relates to the actual setting. Today, I’m talking about core rule changes.One of the major shifts is in the skills list. Climbing, Swimming, and Throwing have been combined into one skill, Athletics, which is Agility-based; Lockpicking is generalized to…
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Review – Savage World of Flash Gordon
Flash! Aaaaaaah! Yes, the dulcet tones of Freddy Mercury and Queen bring back memories of the brilliant camp-fest that was the 1980 Flash Gordon movie. Of course, Flash Gordon is much older than that, and all of that comic, movie, and TV heritage is honored in the Savage Worlds Flash Gordon RPG. The book begins with…
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Painting – Malifaux Gremlin Taxidermist
I recently shared my thoughts on Citadel paints, and I thought I’d share today my first (almost) completed mini using them. I’m not finished with basing yet – I’m awaiting some additional materials before basing and varnishing, but I’m pretty happy with how he came out.
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Kickstarter from the Inside: Day 5
It’s the end of the first “business week” of my Kickstarter, and I’ve cracked the 25% mark. It’s been an interesting week. Here’s some highlights: The amount of marketing and promotional spam I’ve received on Kickstarter is remarkable. One site promised me thousands of dollars from “Super Backers”; another suggested my story could be on…
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Review – Citadel Paints
My lovely wife got me a selection of Citadel paints from Games Workshop for Christmas; as I was in the middle of painting the Blood Rage Ram Clan, so I continued on with those paints, and today was my first time out with the Citadels. Up to now, I’ve mainly been using Reaper paints, with a…
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Children of the Apocalypse Review – Role Player’s Imaginarium
Patrick “Shadowdad” Greenlaw was kind enough to review the Children of the Apocalypse demo kit on the Role Player’s Imaginarium blog! Check out the review here.
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Kickstarter from the Inside: Day 1
According to Kickstarter, I’ve backed 24 projects since my very first one, Conclave, a web-based tactical RPG. Children of the Apocalypse, however, is my first run at my own project. It’s been nerve-wracking getting everything lined up, and knowing that the fate of the project is out in the hands of the Savage community. Fortunately, the Savage Worlds…
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Painting Blood Rage – Ram Clan
For the five clans in Blood Rage, I opted to associate one with each season – here is the Ram clan, the clan of Spring.
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Superfight Round 4: Nailed It
After Wednesday’s game, I think I’ve come around to the conclusion that the base No Power Points rule, with a couple of tweaks, will work for my supers setting. Part of the challenge was making sure the players knew all of their options, such as concentrating on a power for a round to reduce the…
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Superfight – Round 3
The second round of playtesting the superhero setting with the core book rules and No Power Points is in, and the idea of rank-based bonuses still flopped badly. The “Flash” type speedster character completely and repeatedly failed to invoke the quickness power, which sort of defeats the purpose, and players opting to just shoot things were generally more effective…